Recipe: signalupcomingsicknessdeath
Label:
- Sickness
- Krankheit
- 生病
- Болезнь
- 病気
Start Description:
- I've become unwell! [If an illness cannot consume Health, it will kill you... unless you have special protection.]
- Mir geht es nicht gut! [Hast du einer Krankheit keine Gesundheit mehr entgegenzusetzen, bringt sie dich um ... es sei denn, du genießt besonderen Schutz.]
- 我体况不佳![如果被疾病耗尽“健康”,你会死掉……除非你有特殊防护。]
- Мне плохо. [Если болезнь не может расходовать здоровье, то она вас убьёт... если только у вас нет какой-то особой защиты.]
- 具合が悪くなってきた![体力を消費できない病気の場合、特別な防御がない限り......死んでしまう。]
Inherits: None
Inherited by: None
Description: None
Verb: sickness
Requirements: -1health-1fatigue
Table Requirements: None
Extant Requirements: None
FX Requirements: None
Effects: None
Aspects: None
Global triggers: None
Mutation Effects: None
Purge: None
Halt Verbs: None
Delete Verbs: None
Alternate Recipes: None
Additional Recipes: None
Linked Recipes:
From Recipes:
Slots: None
Warmup: 0
Maximum executions: 0
Deck effectsNone
Internal Deck: None
Ending Flag: None
Signal Ending Flavor: Melancholy
Portal: None
Craftable? No
Hint Only? No
Signal Important Loop? No
Comments: need this here so we can have a warning if there's no health; then we link to the stay of execution attempt so we can have a new slot.