Element: victor_r
![Icon](/frangiclave/static/images/elements/victor_r.png)
Label:
- Victor, a troublemaker
- Victor, ein Störenfried
- 捣乱分子维克多
- Виктор, смутьян
- トラブルメーカーのビクター
Description:
- Victor is ready for what may come. All his knives are keen as new soldiers.
- Victor ist bereit für das, was kommen mag. Alle seine Messer sind so tatendurstig wie frische Rekruten.
- 维克多已准备好迎接将可能发生的一切了,他的所有刀子都锋利如新兵。
- Виктор ждёт следующего хода противника. Его ножи остры и готовы к бою, как отдохнувшие солдаты.
- ビクターは迎え撃つ準備ができている。彼のナイフはすべて、新兵のように鋭い。
Cross texts: None
Inherits: None
Inherited by: None
Aspects: mortal
independent2
rivalmarks
suspicious
Induces: None
Slots: None
Commute: None
Triggered by:
Triggered from:
Triggers: None
Requirements for Recipes: None
Effect of Recipes: None
Mutated by: None
Mutated in:
+1resentment <-
scheme_expedition_snare_success
+1resentment <-
scheme_expedition_snare_failure
-1resentment <-
scheme_calm
+1rivalmarks <-
scheme_promotion_ascension
+1follower_scar_edge <-
independent_givescar_edge
+2edge <-
independent_givescar_edge
+1follower_scar_knock <-
independent_givescar_knock
+2knock <-
independent_givescar_knock
+1follower_scar_winter <-
independent_givescar_winter
+2winter <-
independent_givescar_winter
+1rivalmarks <-
long.executestrategy.intrigue.adversary.assist.succeed
associate <-
send.mortal.intro
-1romanticinterest <-
lockfollowerincupboard
romanticinterest <-
A_startrose_power_initiate
+1forge <-
A_startrose_power_initiate
romanticinterest <-
A_startrose_sensation_initiate
+1grail <-
A_startrose_sensation_initiate
romanticinterest <-
A_startrose_enlightenment_initiate
+1lantern <-
A_startrose_enlightenment_initiate
romanticinterest <-
A_startrose_change_initiate
+1heart <-
A_startrose_change_initiate
+1moth <-
A_startrose_change_initiate
+1resentment <-
L_activatejealousy
+1resentment <-
L_continuerose_power
+1resentment <-
L_continuerose_sensation
+1resentment <-
L_continuerose_enlightenment
+1resentment <-
L_continuerose_change
+1resentment <-
suspicion_rivalexonerated
0follower_wound <-
talktofollower_heal
0follower <-
talktofollower_heal
follower_wound <-
followeraction_abductfailure_losefollower
-1follower <-
followeraction_abductfailure_losefollower
follower_wound <-
followeraction_murderfailure_losefollower
-1follower <-
followeraction_murderfailure_losefollower
follower_wound <-
followeraction_craftworkfailure_losefollower
-1follower <-
followeraction_craftworkfailure_losefollower
follower_wound <-
followeraction_seducefailure_losefollower
-1follower <-
followeraction_seducefailure_losefollower
follower_wound <-
followeraction_burglefailure_losefollower
-1follower <-
followeraction_burglefailure_losefollower
follower_wound <-
followeraction_auguryfailure_losefollower
-1follower <-
followeraction_auguryfailure_losefollower
follower_wound <-
followeraction_hoodwinkfailure_losefollower
-1follower <-
followeraction_hoodwinkfailure_losefollower
wary <-
independentfitewithswole_failure
+1resentment <-
independentfitewithswole_failure
wary <-
independentspeakpoison
+1resentment <-
independentspeakpoison
follower_wound <-
evidencedestroyfailure_mortalfollower
-1follower <-
evidencedestroyfailure_mortalfollower
apostleforge.pillar4.dormant <-
work.apostleforge.baptisefollower
follower_wound <-
explorevault_casualty
-1follower <-
explorevault_casualty
follower_wound <-
long.executestrategy.assault.injurefollower.defencefailed
-1follower <-
long.executestrategy.assault.injurefollower.defencefailed
Referenced in Recipes: None
Lifetime: None
Decay To: None
Burn To: None
Decay from: None
Burn from: None
Aspect? No
Unique? No
Uniqueness Group: uqvictor
Hidden? No
No Art Needed? No
Manifestation type: None
Resaturate? No
Override Verb Icon: None
In Decks: None
Comments: None