Element: contact.retainer.exhausted
![Icon](/frangiclave/static/images/elements/contact.retainer.png)
Label:
- Old Retainer (Exhausted)
- Alter Vasall (Erschöpft)
- 年迈信仆(枯竭)
- Тайна Ножа (Переутомление)
- 年とった家来(枯渇)
Description:
- An elderly man in a beaded skullcap, with deeply seamed cheeks, a whitening stubbled beard, and old sorrow in his eyes.
- Ein älterer Mann mit einer perlenbesetzten Kappe, mit tief eingesunkenen Wangen, einem weißen Stoppelbart und alten Sorgen in den Augen.
- 一个老人,头戴以珠子装饰的便帽,两颊皱纹深深,脸上留着灰白的胡茬,眼里流露出古老的哀伤。
- Старик в расшитой ермолке, с морщинистыми щеками, белёсой щетинистой бородой и стародавней печалью в глазах.
- 深い傷のついた頬、白い無精ひげ、目には年老いた哀愁が漂う、ビーズのついた帽子を被った老人。
Cross texts: None
Inherits: None
Inherited by: None
Aspects: exhausted
mortal
contact.local
Induces: None
Slots: None
Commute: None
Triggered by: None
Triggered from:
Triggers: None
Requirements for Recipes:
Effect of Recipes: None
Mutated by: None
Mutated in:
+1follower_scar_edge <-
independent_givescar_edge
+2edge <-
independent_givescar_edge
+1follower_scar_knock <-
independent_givescar_knock
+2knock <-
independent_givescar_knock
+1follower_scar_winter <-
independent_givescar_winter
+2winter <-
independent_givescar_winter
associate <-
send.mortal.intro
-1contact.local <-
send.associate.upgraded
-1romanticinterest <-
lockfollowerincupboard
romanticinterest <-
A_startrose_power_initiate
+1forge <-
A_startrose_power_initiate
romanticinterest <-
A_startrose_sensation_initiate
+1grail <-
A_startrose_sensation_initiate
romanticinterest <-
A_startrose_enlightenment_initiate
+1lantern <-
A_startrose_enlightenment_initiate
romanticinterest <-
A_startrose_change_initiate
+1heart <-
A_startrose_change_initiate
+1moth <-
A_startrose_change_initiate
+1resentment <-
L_activatejealousy
+1resentment <-
L_continuerose_power
+1resentment <-
L_continuerose_sensation
+1resentment <-
L_continuerose_enlightenment
+1resentment <-
L_continuerose_change
0follower_wound <-
talktofollower_heal
0follower <-
talktofollower_heal
follower_wound <-
followeraction_abductfailure_losefollower
-1follower <-
followeraction_abductfailure_losefollower
follower_wound <-
followeraction_murderfailure_losefollower
-1follower <-
followeraction_murderfailure_losefollower
follower_wound <-
followeraction_craftworkfailure_losefollower
-1follower <-
followeraction_craftworkfailure_losefollower
follower_wound <-
followeraction_seducefailure_losefollower
-1follower <-
followeraction_seducefailure_losefollower
follower_wound <-
followeraction_burglefailure_losefollower
-1follower <-
followeraction_burglefailure_losefollower
follower_wound <-
followeraction_auguryfailure_losefollower
-1follower <-
followeraction_auguryfailure_losefollower
follower_wound <-
followeraction_hoodwinkfailure_losefollower
-1follower <-
followeraction_hoodwinkfailure_losefollower
follower_wound <-
evidencedestroyfailure_mortalfollower
-1follower <-
evidencedestroyfailure_mortalfollower
apostleforge.pillar4.dormant <-
work.apostleforge.baptisefollower
follower_wound <-
explorevault_casualty
-1follower <-
explorevault_casualty
follower_wound <-
long.executestrategy.assault.injurefollower.defencefailed
-1follower <-
long.executestrategy.assault.injurefollower.defencefailed
Referenced in Recipes: None
Lifetime: 300.0
Decay To: contact.retainer
Burn To: None
Decay from: None
Burn from: None
Aspect? No
Unique? Yes
Uniqueness Group: None
Hidden? No
No Art Needed? No
Manifestation type: None
Resaturate? Yes
Override Verb Icon: None
In Decks: None
Comments: no killmortal trigger because we want him permanently on the board.